EVENT SCHEDULE

Registration

Registration
Powered by Neun Farben

Networking Activities

Networking Activities
- Human Bingo
- Common Grounds
- Art Activity
- Console Games
- Pitch Day (Water Balloons)
- Immunity Zone

Welcome Reception

Welcome Reception
- Cultural Show**
- Karaoke Night

Mainstage Intro Welcome Remarks

Mainstage Intro Welcome Remarks
Welcome Remarks

Keynote: “AI, Tools, and the Future of Game Creation”


Panel Session: Mythbusters – SEA Service Providers

Panel Session: Mythbusters – SEA Service Providers
“Mythbuster Panel 2026”
(Moderator) Juney Dijkstra
(Panelists) Erwin Trinidad, Oh Yea Ji, Marla Rausch, Margarita Bogdanova

Presentation: Country Spotlight

Presentation: Country Spotlight
TBC

Lunch Break
Lunch Break

Workshops 1 & 2

Workshops 1 & 2
Workshop 1 (Indie Track)
Moving to Unreal: Key Information, Myths and Straightforward Solutions by Chris Murphy
Presentation [Workshop 2] (ExDev Track)
The Bandai Namco Malaysia × Kojima Productions case study / Tips for Successfully Collaborating with Japanese Companies by Riki Kataoka

Table Discussions 1

Table Discussions 1
Table Discussions 1.1
TBC by Adelle Bueno
Table Discussions 1.2
How to Secure Finding for Gaming Company or How to Sign a Deal with Publisher for Your Game by Ilya Gutov
Table Discussions 1.3
Don’t stop challenging yourself! The future of game development by Keiji Inafune
Table Discussions 1.4
Unlocking Asia’s Creative Workforce: Smart Staffing Solutions for Games, Animation, and VFX by Kirsty Parkin
Table Discussion 1.5
TBC by Benjamin Pommeraud

Women@GDS

Women@GDS
Presented by XDS Spark
1:00-2:00 PM Panel Session: “Between the Lines: Unpacking Everyday Bias and Expectations for Women at Work “
Speakers: Jade Lee, Shiew Yeu Loh, Stephanie Arnett, Alice Davis

Workshops 3 & 4

Workshops 3 & 4
Workshop 3 (Indie Track)
Finding the right publishing partners for your game by Neon Doctrine
Workshop 4 (ExDev Track)
Project Butterfly – Presented by EA XDI
Reviewers: Juney, Kamer Erken, Shiew Yeu Loh and Hiroko Matsuda

Table Discussions 2

Table Discussions 2
Table Discussions 2.1
Level Design: Are Paper Designs Really Necessary? by Dennis Micka
Table Discussions 2.2
Designing Games for Grown Women by Ria Lu
Table Discussions 2.3
Competing with Giants: How Southeast Asia’s Metaverse Can Win Together by Thomas Simpson
Table Discussions 2.4
From Bedroom Dev to Building a Studio in the Philippines by Roberto Bendinelli
Table Discussion 2.5
Navigating External Development in Today’s Climate by Shiew Yeu Loh

GDS Happy Hour

GDS Happy Hour
(Location: Exhibitor Floor)

Workshops 5 & 6

Workshops 5 & 6
Presentation [Workshop 5] (Indie Track)
Company Growth and Investment Strategy – Presented by Pontus Mähler
Presentation [Workshop 6] (ExDev Track)
Bridging Cultures in Game Development: Building Sustainable Co-Dev Pipelines for Asia’s Rising Role by Harish Rao and Yuya Kato

Table Discussions 3

Table Discussions 3
Table Discussions 3.1
What it really takes to lead a modern game studio by Linda Tiger
Table Discussions 3.2
STOP WITH THE HERO COMPLEX: Shipping is Mandatory. Suffering is Optional. by Joni Lappalainen
Table Discussions 3.3
Level Up IRL: Gamifying Connection, Community & Commerce by Allie Young
Table Discussions 3.4
From Our Island to Your Screen: An Indie’s Path to Original IP by Janyl Tanoy
Table Discussions 3.5
THE 7-SECOND TEST: Design a Killer USP That Sells Your Game by Patrick Rose

GDS Sundown Party

GDS Sundown Party
(Happy Hour)
(Location: Lawn)

Sunset Treat Party
Sunset Treat Party
By invite only
Presented by Neun Farben

Indie Demo Showcase

Indie Demo Showcase

Mainstage Intro

Mainstage Intro

Presentation: Indie Story

Presentation: Indie Story
“Friendly Fire: Surviving Success as a Studio”

Panel Session: Publisher – Developer (XD angle)

Panel Session: Publisher – Developer (XD angle)
TBC
(Moderator) Juney Dijkstra
(Panelists) Jaye Jeong, Lars Janssen, Kamer Erken, Dennis Micka

Panel Session: Publisher – Platform (ID angle)

Panel Session: Publisher – Platform (ID angle)
TBC
(Moderator) Solon Chen
(Panelists) Count Vladislav Tsopljak, Pontus Mähler, Kyle Billings, 1 more panelist TBC

Lunch Break
Lunch Break

Workshops 7 & 8

Workshops 7 & 8
Workshop 7 (Indie Track)
Project Butterfly – Presented by EA XDI
Reviewers: TBC Moderator, Kyle Billings, 1 more reviewer TBC
Workshop 8 (Indie/ExDev Track)
Tadhana.io

Table Discussions 4

Table Discussions 4
Table Discussions 4.1
TBC by Adelle Bueno
Table Discussions 4.2
How to Secure Finding for Gaming Company or How to Sign a Deal with Publisher for Your Game by Ilya Gutov
Table Discussions 4.3
Don’t stop challenging yourself! The future of game development by Keiji Inafune
Table Discussions 4.4
Unlocking Asia’s Creative Workforce: Smart Staffing Solutions for Games, Animation, and VFX by Kirsty Parkin
Table Discussion 4.5
TBC by Benjamin Pommeraud

GDS Happy Hour

GDS Happy Hour

Workshops 9 & 10

Workshops 9 & 10
Workshop 9 (Indie Track)
Cleaning your games with SOAP by Renz Abueg
Workshop 10 (ExDev Track)
Cross-Cultural Connections: Understanding your Communication Style
by Abbey Nierves and Margarita Bodanova

Table Discussions 5

Table Discussions 5
Table Discussions 5.1
‘Level Flow’: Is it Measurable? by Dennis Micka
Table Discussions 5.2
Designing Games for Grown Women by Ria Lu
Table Discussions 5.3
Competing with Giants: How Southeast Asia’s Metaverse Can Win Together by Thomas Simpson
Table Discussions 5.4
From Bedroom Dev to Building a Studio in the Philippines by Roberto Bendinelli
Table Discussion 5.5
Navigating External Development in Today’s Climate by Shiew Yeu Loh

GDS Farewell Pregame

GDS Farewell Pregame
(Happy Hour)

Workshops 11 & 12

Workshops 11 & 12
Workshop 11 (Indie/ExDev Track)
NCSoft AI
Workshop 12 (ExDev Track)
Breaking down challenges and creating narratives using the 6W2H method by Riki Kataoka

Table Discussions 6

Table Discussions 6
Table Discussions 6.1
What it really takes to lead a modern game studio by Linda Tiger
Table Discussions 6.2
STOP WITH THE HERO COMPLEX: Shipping is Mandatory. Suffering is Optional. by Joni Lappalainen
Table Discussions 6.3
Level Up IRL: Gamifying Connection, Community & Commerce by Allie Young
Table Discussions 6.4
From Our Island to Your Screen: An Indie’s Path to Original IP by Janyl Tanoy
Table Discussions 6.5
THE 7-SECOND TEST: Design a Killer USP That Sells Your Game by Patrick Rose

Farewell Party
Farewell Party






















