EVENT SCHEDULE

Registration

7:00 am - 8:00 am
Registration

Registration

Powered by Neun Farben

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Networking Activities

1:00 pm - 5:00 pm
Networking Booth

Networking Activities

  • Human Bingo
  • Common Grounds
  • Art Activity
  • Console Games
  • Pitch Day (Water Balloons)
  • Immunity Zone
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Welcome Reception

7:00 pm - 10:00 pm
Networking Booth

Welcome Reception

  • Cultural Show**
  • Karaoke Night
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Mainstage Intro Welcome Remarks

9:00 am - 9:25 am
GDS Main Stage

Mainstage Intro Welcome Remarks

Welcome Remarks

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Keynote: “AI, Tools, and the Future of Game Creation”

9:30 am - 10:30 am
GDS Main Stage
Speakers and Session Description

Keynote: “AI, Tools, and the Future of Game Creation”

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Panel Session: Mythbusters – SEA Service Providers

10:45 am - 11:30 am
GDS Main Stage

Panel Session: Mythbusters – SEA Service Providers

“Mythbuster Panel 2026”

(Moderator) Juney Dijkstra
(Panelists) Erwin Trinidad, Oh Yea Ji, Marla Rausch, Margarita Bogdanova

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Presentation: Country Spotlight

11:45 am - 12:30 pm
GDS Main Stage

Presentation: Country Spotlight

TBC

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Lunch Break

12:00 pm - 1:00 pm

Lunch Break

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Workshops 1 & 2

1:00 pm - 2:30 pm
Workshop
Speakers and Session Description

Workshops 1 & 2

Workshop 1 (Indie Track)
Moving to Unreal: Key Information, Myths and Straightforward Solutions by Chris Murphy

Presentation [Workshop 2] (ExDev Track)
The Bandai Namco Malaysia × Kojima Productions case study / Tips for Successfully Collaborating with Japanese Companies by Riki Kataoka

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Table Discussions 1

1:00 pm - 2:30 pm
Round Table Discussion / Second Stage

Table Discussions 1

Table Discussions 1.1
TBC by Adelle Bueno

Table Discussions 1.2
How to Secure Finding for Gaming Company or How to Sign a Deal with Publisher for Your Game by Ilya Gutov

Table Discussions 1.3
Don’t stop challenging yourself! The future of game development by Keiji Inafune

Table Discussions 1.4
Unlocking Asia’s Creative Workforce: Smart Staffing Solutions for Games, Animation, and VFX by Kirsty Parkin

Table Discussion 1.5
TBC by Benjamin Pommeraud

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Women@GDS

1:00 pm - 3:00 pm
Side Event

Women@GDS

Presented by XDS Spark

1:00-2:00 PM Panel Session: “Between the Lines: Unpacking Everyday Bias and Expectations for Women at Work “

Speakers: Jade Lee, Shiew Yeu Loh, Stephanie Arnett, Alice Davis

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Workshops 3 & 4

2:45 pm - 4:20 pm
Workshop

Workshops 3 & 4

Workshop 3 (Indie Track)
Finding the right publishing partners for your game by Neon Doctrine

Workshop 4 (ExDev Track)
Project Butterfly – Presented by EA XDI
Reviewers: Juney, Kamer Erken, Shiew Yeu Loh and Hiroko Matsuda

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Table Discussions 2

2:45 pm - 4:20 pm
Round Table Discussion / Second Stage

Table Discussions 2

Table Discussions 2.1
Level Design: Are Paper Designs Really Necessary? by Dennis Micka

Table Discussions 2.2
Designing Games for Grown Women by Ria Lu

Table Discussions 2.3
Competing with Giants: How Southeast Asia’s Metaverse Can Win Together by Thomas Simpson

Table Discussions 2.4
From Bedroom Dev to Building a Studio in the Philippines by Roberto Bendinelli

Table Discussion 2.5
Navigating External Development in Today’s Climate by Shiew Yeu Loh

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GDS Happy Hour

3:00 pm - 5:00 pm
Exhibitor Floor

GDS Happy Hour

(Location: Exhibitor Floor)

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Workshops 5 & 6

4:35 pm - 6:10 pm
Workshop

Workshops 5 & 6

Presentation [Workshop 5] (Indie Track)
Company Growth and Investment Strategy – Presented by Pontus Mähler

Presentation [Workshop 6] (ExDev Track)
Bridging Cultures in Game Development: Building Sustainable Co-Dev Pipelines for Asia’s Rising Role by Harish Rao and Yuya Kato

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Table Discussions 3

4:35 pm - 6:10 pm
Round Table Discussion / Second Stage

Table Discussions 3

Table Discussions 3.1
What it really takes to lead a modern game studio by Linda Tiger

Table Discussions 3.2
STOP WITH THE HERO COMPLEX: Shipping is Mandatory. Suffering is Optional. by Joni Lappalainen

Table Discussions 3.3
Level Up IRL: Gamifying Connection, Community & Commerce by Allie Young

Table Discussions 3.4
From Our Island to Your Screen: An Indie’s Path to Original IP by Janyl Tanoy

Table Discussions 3.5
THE 7-SECOND TEST: Design a Killer USP That Sells Your Game by Patrick Rose

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GDS Sundown Party

6:00 pm - 8:00 pm
Lawn

GDS Sundown Party

(Happy Hour)
(Location: Lawn)

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Sunset Treat Party

6:00 pm - 11:00 pm

Sunset Treat Party

By invite only

Presented by Neun Farben

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Indie Demo Showcase

9:00 am - 5:00 pm
Exhibitor Floor

Indie Demo Showcase

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Mainstage Intro

9:00 am - 9:15 am
GDS Main Stage

Mainstage Intro

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Presentation: Indie Story

9:15 am - 10:00 am
GDS Main Stage
Speakers and Session Description

Presentation: Indie Story

“Friendly Fire: Surviving Success as a Studio”

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Panel Session: Publisher – Developer (XD angle)

10:15 am - 11:00 am
GDS Main Stage

Panel Session: Publisher – Developer (XD angle)

TBC

(Moderator) Juney Dijkstra
(Panelists) Jaye Jeong, Lars Janssen, Kamer Erken, Dennis Micka

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Panel Session: Publisher – Platform (ID angle)

11:15 am - 12:00 pm
GDS Main Stage

Panel Session: Publisher – Platform (ID angle)

TBC

(Moderator) Solon Chen
(Panelists) Count Vladislav Tsopljak, Pontus Mähler, Kyle Billings, 1 more panelist TBC

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Lunch Break

12:00 pm - 1:00 pm

Lunch Break

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Workshops 7 & 8

1:00 pm - 2:30 pm
Workshop

Workshops 7 & 8

Workshop 7 (Indie Track)
Project Butterfly – Presented by EA XDI
Reviewers: TBC Moderator, Kyle Billings, 1 more reviewer TBC

Workshop 8 (Indie/ExDev Track)
Tadhana.io

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Table Discussions 4

1:00 pm - 2:30 pm
Round Table Discussion / Second Stage

Table Discussions 4

Table Discussions 4.1
TBC by Adelle Bueno

Table Discussions 4.2
How to Secure Finding for Gaming Company or How to Sign a Deal with Publisher for Your Game by Ilya Gutov

Table Discussions 4.3
Don’t stop challenging yourself! The future of game development by Keiji Inafune

Table Discussions 4.4
Unlocking Asia’s Creative Workforce: Smart Staffing Solutions for Games, Animation, and VFX by Kirsty Parkin

Table Discussion 4.5
TBC by Benjamin Pommeraud

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GDS Happy Hour

2:00 pm - 4:00 pm
Exhibitor Floor

GDS Happy Hour

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Workshops 9 & 10

2:45 pm - 4:20 pm
Workshop

Workshops 9 & 10

Workshop 9 (Indie Track)
Cleaning your games with SOAP by Renz Abueg

Workshop 10 (ExDev Track)
Cross-Cultural Connections: Understanding your Communication Style
by Abbey Nierves and Margarita Bodanova

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Table Discussions 5

2:45 pm - 4:20 pm
Round Table Discussion / Second Stage

Table Discussions 5

Table Discussions 5.1
‘Level Flow’: Is it Measurable? by Dennis Micka

Table Discussions 5.2
Designing Games for Grown Women by Ria Lu

Table Discussions 5.3
Competing with Giants: How Southeast Asia’s Metaverse Can Win Together by Thomas Simpson

Table Discussions 5.4
From Bedroom Dev to Building a Studio in the Philippines by Roberto Bendinelli

Table Discussion 5.5
Navigating External Development in Today’s Climate by Shiew Yeu Loh

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GDS Farewell Pregame

4:00 pm - 7:00 pm
Lawn

GDS Farewell Pregame

(Happy Hour)

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Workshops 11 & 12

4:35 pm - 6:10 pm
Workshop

Workshops 11 & 12

Workshop 11 (Indie/ExDev Track)
NCSoft AI

Workshop 12 (ExDev Track)
Breaking down challenges and creating narratives using the 6W2H method by Riki Kataoka

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Table Discussions 6

4:35 pm - 6:10 pm
Round Table Discussion / Second Stage

Table Discussions 6

Table Discussions 6.1
What it really takes to lead a modern game studio by Linda Tiger

Table Discussions 6.2
STOP WITH THE HERO COMPLEX: Shipping is Mandatory. Suffering is Optional. by Joni Lappalainen

Table Discussions 6.3
Level Up IRL: Gamifying Connection, Community & Commerce by Allie Young

Table Discussions 6.4
From Our Island to Your Screen: An Indie’s Path to Original IP by Janyl Tanoy

Table Discussions 6.5
THE 7-SECOND TEST: Design a Killer USP That Sells Your Game by Patrick Rose

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Farewell Party

7:00 pm - 10:00 pm

Farewell Party

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