EVENT SCHEDULE

Registration

9:00 am - 5:00 am
Grand Ballroom Foyer

(Presented by Neun Farben Corporation)

Networking Activities

1:00 pm - 5:00 pm
Lawn Area
  • Human Bingo
  • Common Grounds
  • Think Tank Zone
  • Art & Connect (Presented by Indomi Studio)
  • Console Playground (Meeting Room)
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Welcome Reception

7:00 pm - 10:00 pm
Lawn Area

Karaoke Chaos

Hosted by:
Bea Aranas,
BD Officer, Neun Farben Corporation

Registration

9:00 am - 5:00 pm
Grand Ballroom Foyer

(Presented by Neun Farben Corporation)

Exhibitors Floor

9:00 am - 5:00 pm
Grand Ballroom 1
  • Exhibitors Booths
  • Indie Demo Area

B2B Meetings

9:00 am - 5:00 pm
Grand Ballroom 2

Main Stage Opening

9:00 am - 9:05 am
Grand Ballroom 3

Hosted by:
Bea Aranas
BD Officer, Neun Farben Corporation

Welcoming Remarks

9:05 am - 9:25 am
Grand Ballroom 3

Deputy Executive Dir. Paolo Ramos,
Philippine Creative Industries
Development Council Secretariat

 

 

Keynote

9:30 am - 10:30 am
Grand Ballroom 3
Speakers and Session Description

AI, Tools, and the Future of Game Creation

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Mythbusters Series | Reframing the Narrative: SEA Studios on Working with Global Buyers

10:45 am - 11:30 am
Grand Ballroom 3

(Moderator)

  • Abigail Nierves, Development Manager Electronic Arts

(Panelists)

  • Erwin Trinidad, COO, GameOps
  • Oh Yea Ji, Global BD Director, Streamline Studios
  • Marla Rausch, CEO/President, Animation Vertigo
  • Margarita Bogdanova, Account Manager, Sperasoft
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Presentation: Country Spotlight

11:45 am - 12:30 pm
Grand Ballroom 3
Speakers and Session Description

Malaysia: The regional game development hub

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Women@GDS

12:00 pm - 3:00 pm
Xi Restaurant

(Presented by XDS Spark)

Panel Session:

Between the Lines: Unpacking Everyday Bias and Expectations for Women at Work

Hosted by:

  • Jade Lee, Head of Partnerships, XDS Spark

Panelists:

  • Shiew Yeu Loh, Founder, Forge Bridges
  • Stephanie Arnett, Senior External Development Manager – Fortnite, Epic Games
  • Alice Davis, Lead 3D Outsource
  • Manager – Elder Scrolls Online, Zenimax Online Studios
  • Marla Rausch, CEO/President,Animation Vertigo
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Workshops

1:00 PM - 6:00 PM
Workshop
Moving to Unreal: Key Information, Myths and Straightforward Solutions
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Workshop
Indie Without Borders: Growth Strategies for Small Studios
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Workshop
Indie Pitch Review Session
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Workshop
From Code Complete to Store Launch: Mastering Multi-Platform Operations
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Workshop
Company Growth and Investment Strategy
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Workshop
Bridging Cultures in Game Development: Building Sustainable Co-Dev Pipelines for Asia’s Rising Role
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Table Discussions

1:00 PM - 6:00 PM
Table Discussion
How Games Tell Stories (Even When You’re Not Writing One) Narrative Beyond Dialogue, Cutscenes, and Scripts
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Table Discussion
How to Secure Finding for Gaming Company or How to Sign a Deal with Publisher for Your Game.
Know more
Table Discussion
Don’t stop challenging yourself! The future of game development.
Know more
Table Discussion
Unlocking Asia’s Creative Workforce: Smart Staffing Learnings for Small Studios
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Table Discussion
AI vs Goliath: How Small Teams Outsmart Big Gaming Companies
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Table Discussion
From Outsourcing to IP Creation: Making the Leap Without Burning Your Studio
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Table Discussion
Level Design: Are Paper Designs Really Necessary?
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Table Discussion
Designing Games for Grown Women
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Table Discussion
Competing with Giants:  How Southeast Asia’s Metaverse Can Win  Together
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Table Discussion
From Bedroom Dev to Building a Studio in the Philippines
Know more
Table Discussion
Generative AI in Game Art: From Misconception to Responsible Practice
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Table Discussion
From Pain Points to Progress: A Strategic Business Dialogue
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Table Discussion
What it really takes to lead  a modern game studio
Know more
Table Discussion
STOP WITH THE HERO COMPLEX: Shipping is Mandatory. Suffering is Optional.
Know more
Table Discussion
Level Up IRL: Gamifying Connection, Community & Commerce
Know more
Table Discussion
From Our Island to Your Screen: An Indie’s Path to Original IP
Know more
Table Discussion
Navigating External Development in Today’s Climate
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Table Discussion
Building Bridges, Not Just Games:How Global Partnerships Create Real Opportunities for Indies
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Info Booth

9:00 am - 5:00 pm
Grand Ballroom Foyer

(Presented by Neun Farben Corporation)

B2B Meetings

9:00 am - 5:00 pm
Grand Ballroom 2

Main Stage Opening

9:00 am - 9:05 am
Grand Ballroom 3

Hosted by:

  • Bea Aranas, BD Officer, Neun Farben Corporation

Opening Remarks and Presentation

9:05 am - 9:25 am
Grand Ballroom 3

By Clark Development Corporation

Presentation: Indie Spotlight

9:30 am - 10:30 am
Grand Ballroom 3
Speakers and Session Description

Friendly Fire: Surviving Success as a Studio

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From Execution to Elevation: What Global Buyers Need Next—and How SEA Studios Can Lead in 2026

10:45 am - 11:30 am
Grand Ballroom 3

(Moderator) 

  • Yoyo Wu, Director of Partner Operations, XDI Electronic Arts

(Panelists) 

  • Jaye Jeong, Development Manager,Electronic Arts
  • Lars Janssen, CEO, Deck13
  • Kamer Erken, Vendor Relations Manager,  Blizzard Entertainment
  • Dennis Micka, Principal Game Designer, Guerilla Games
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From Pitch to Players: How Publishers, Investors, and Platforms Power Indies

11:45 am - 12:30 pm
Grand Ballroom 3

(Moderator) 

  • Solon Chen, CEO, Kooapps

(Panelists) 

  • Count Vladislav Tsopljak, Private Consultant
  • Pontus Mähler, Founder, Agora Gaming Partners
  • Kyle Billings, Director of Portfolio Strategy and Business Operations, Epic Games
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Workshops

1:00 PM - 6:00 PM
Workshop
Finding the Right Publishing Partners for Your Game
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Workshop
Project Butterfly: Pitch Review Session
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Workshop
Drag, Drop, Ship: Building Games with SOAP
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Workshop
Cross-Cultural Connections: Understanding Your Communication Style
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Workshop
THE 7-SECOND TEST: Design a Killer USP That Sells Your Game
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Workshop
Building Scalable 3D Production Systems: From Fragmented Pipelines to Platform Thinking
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Table Discussions

1:00 PM - 6:00 PM
Table Discussion
How Games Tell Stories (Even When You’re Not Writing One) Narrative Beyond Dialogue, Cutscenes, and Scripts
Know more
Table Discussion
How to Secure Finding for Gaming Company or How to Sign a Deal with Publisher for Your Game
Know more
Table Discussion
Don’t stop challenging yourself! The future of game development
Know more
Table Discussion
Making Your Profile Recruiter-Ready: Resumes, Portfolios & Reels for a Global Games Industry
Know more
Table Discussion
AI vs Goliath: How Small Teams Outsmart Big Gaming Companies
Know more
Table Discussion
Level Flow: Is it Measurable?
Know more
Table Discussion
Growing your wishlists organically as an indie
Know more
Table Discussion
Competing with Giants: How Southeast Asia’s Metaverse Can Win Together
Know more
Table Discussion
From Bedroom Dev to Building a Studio in the Philippines
Know more
Table Discussion
Generative AI in Game Art: From Misconception to Responsible Practice
Know more
Table Discussion
From Pain Points to Progress: A Strategic Business Dialogue
Know more
Table Discussion
What it really takes to lead a modern game studio
Know more
Table Discussion
STOP WITH THE HERO COMPLEX: Shipping is Mandatory. Suffering is Optional.
Know more
Table Discussion
Level Up IRL: Gamifying Connection, Community & Commerce
Know more
Table Discussion
From Our Island to Your Screen: An Indie’s Path to Original IP
Know more
Table Discussion
Navigating External Development in Today’s Climate
Know more
Table Discussion
Building Bridges, Not Just Games:How Global Partnerships Create Real Opportunities for Indies
Know more

Farewell Party

7:00 pm - 10:00 pm
Lawn Area

Hosted by: Bea Aranas, BD Officer,Neun Farben Corporation

Closing Remarks by: Assistant Director, Kat Rivera, DTI EMB