ADVISORY COMMITTEE

JUNEY DIJKSTRA

XDI Strategy and
Business Innovation Director

Juney is the XDI Operations Director at Electronic Arts, where she supports the XDI team with enabling 50+ EA franchises & central teams like FC, Battlefield, The Sims, Apex Legends and Frostbite through finding, signing and optimising external development engagements with uniquely diverse partners worldwide. She is also the Founder & Director of the Game Production Community, a 6.000+ member B2B game industry community of producers, project managers and leaders focused on exchanging knowledge & experiences in pursuit of sustainable, diverse, and profitable game development practices.

She was formerly a Business Owner at Paradox Interactive, responsible for business development & sales of a portfolio of 60+ titles generating $ 15m USD revenue YoY. Prior to that, she was Lead Producer at SOEDESCO Publishing, building the publishing pipeline & team for PC & console to support the worldwide release of 50+ games digitally & at retail, while also developing & running the in-house porting studio. She obtained her Game and Media Technology MSc. degree at Utrecht University, alongside organising and running a variety of large scale events in the game development industry.

Julien Merceron

Worldwide CTO
Bandai Namco Studios

Julien started as a video game programmer on the Atari Jaguar in the early 90s at Shen Technologies in Paris. He then joined Ubisoft Entertainment and became the Worldwide Technical Director of Ubisoft Entertainment in 1999. In this role, he played a major part in the studio’s creation, organization, technology, production pipeline design, and multi-platform strategy, as well as in AAA features integration, on brands such as ‘Rayman’, ‘Far Cry’, ‘Splinter Cell’, ‘Prince of Persia’, and ‘Assassin’s Creed’.

At the end of 2005, Julien pursued his career at Eidos, where he served as the Worldwide CTO working on the technology strategy, before getting involved in initiating Eidos Montreal and Eidos Shanghai Studios. Julien became the Worldwide Technology Director for Square Enix Group, working on a wide variety of engines and franchises including ‘Tomb Raider’, ‘Final Fantasy’, ‘Hitman’, ‘Deus Ex’ and ‘Kingdom Hearts’.

In 2013, he joined Konami as the Worldwide Technology Director to oversee Fox Engine, work directly on the acclaimed ‘Metal Gear Solid V: The Phantom Pain’, and help advance many games in the group including ‘Pro Evolution Soccer’ 2015 and 2016 that reached a higher metacritic level than EA’s FIFA these years thanks to the amazing work that was conducted on photorealism and gameplay.

Julien then joined Bandai Namco Studios early 2016 as their Worldwide CTO. In this role, in the midst of amazing franchises like Tekken, Ace Combat, Elden Ring, Soul Calibur, Gundam, Tales Of, Dragon Ball, Naruto and One Piece, Julien’s major role is taking the Company through the 4th Industrial Revolution spearheaded by AI, a transformation that will bring profound changes to an industry that has never stopped evolving exponentially over the last 30 years of his career.

Since end of last year, besides working with Bandai Namco, Julien is also the Founder and CEO of Orion Productions (“OriPro”), a Japanese Company focusing on advancing Japanese Game Development Studios and Japanese Education in Interactive Media.

ADELLE
BUENO

Private Consultant

Adelle is a veteran AAA video game developer with a career spanning leading studios in Japan, the United States, and Canada. A former Creative Director at Square Enix Japan, Adelle has also held key roles at FromSoftware, Naughty Dog, and Electronic Arts. Her credits include globally acclaimed titles such as Final Fantasy XVI, Final Fantasy XV, Bloodborne, The Last of Us, and Uncharted 3: Drake’s Deception. She holds a Master’s in Film and a B.Sc. in Behavioural Neuroscience, which shape her interdisciplinary approach to creative and technical problem-solving.

With expertise in creative direction, narrative design, art direction, and R&D, Adelle brings a rare blend of artistic vision and technical depth. Her experience across both Japanese and Western AAA development cultures has fostered a proven ability to guide teams, manage complex productions, and deliver innovative, high-quality game experiences.

Currently an independent consultant and the CEO and founder of a stealth-mode indie studio, Adelle brings forward-looking insight and world-class AAA expertise to the advisory board.

OH YEA JI

Director of Global Products & Services

Yea Ji Oh is the Global Director of Delivery & Client Engagement at Streamline Studios and a member of the WIGI Advisory Board. With over a decade in game development, she has led diverse global teams, built new service brands from the ground up, and delivered productions for major players like Capcom, Sony, and Epic Games. With a background in biomedical science and project management, she utilizes her expertise in compliance, risk management, and performance optimization positions her as a key driver of growth and innovation at Streamline, advancing the company’s mission to deliver cutting-edge solutions globally.

Driven by a passion for culture, languages, and creating meaningful impact, Yea Ji champions emerging markets, cross-cultural leadership, and inclusive culture-building.

MARLA RAUSCH

CEO/President

Marla de Castro Rausch is founder and CEO of Animation Vertigo and Animation Vertigo Asia, a motion capture animation company with locations in the US and the Philippines. Since its founding almost 20 years ago, they’ve been considered a trailblazer in the motion capture outsourcing industry, her roster of titles in leading video games franchises such as Activision ‘s Call of Duty, NetherRealm’s Mortal Kombat, Quantic Dream’s Detroit: Becoming Human as well as Triple A sports titles like NBA2k, FIFA and Madden to mention a few and not to mention blockbuster films.

Beyond outsourcing though, she is pursuing new endeavors as the Managing Partner of Kampilan Productions, a content development studio; focusing on the hidden and untold stories of culture, values and people from the Philippines and Asia. She is also the writer / director of a 3D animated feature, developing her own IP that features a Filipino hero. Her experience in the challenging world of content development and Intellectual Property Management is the reason why she became a part of the Core of SIKAP – Creative Content Creators Association of the Philippines, and now its President.

Today, she continues to expand her role by starting new ventures focusing on capability growth and seeking more opportunities to develop the Intellectual Property creations from the Philippines for global consumption.