SESSIONS

From Our Island to Your Screen: An Indie’s Path to Original IP

Grand Ballroom 3
4:35 pm - 6:10 pm

After years working on external projects, Janyl Tanoy and his team took the leap to build their own original IP, Feeling Blu. It’s been a seven-year learning curve—full of mistakes, small wins, and constant questions about how they decided to make something that feels true to them but can connect with players everywhere. This isn’t a lecture from someone who has it all figured out. It’s a table talk. He wants to share the very practical, sometimes messy, steps they took to nurture their original idea. 

He’ll use his project as a real-world example, not a perfect blueprint. His goal is to give attendees a few actionable tools they can adapt, whether you’re making a farming sim, an RPG, or a platformer from your own corner of the world. Let’s chat about the real work of building original IP: protecting your core idea, collaborating across cultures, and finding the universal heartbeat in your local story. Bring your questions and your own experiences. 

After years working on external projects, Janyl Tanoy and his team took the leap to build their own original IP, Feeling Blu. It’s been a seven-year learning curve—full of mistakes, small wins, and constant questions about how they decided to make something that feels true to them but can connect with players everywhere. This isn’t a lecture from someone who has it all figured out. It’s a table talk. He wants to share the very practical, sometimes messy, steps they took to nurture their original idea. 

He’ll use his project as a real-world example, not a perfect blueprint. His goal is to give attendees a few actionable tools they can adapt, whether you’re making a farming sim, an RPG, or a platformer from your own corner of the world. Let’s chat about the real work of building original IP: protecting your core idea, collaborating across cultures, and finding the universal heartbeat in your local story. Bring your questions and your own experiences.