SESSIONS
Drag, Drop, Ship: Building Games with SOAP
What if your designers could create 10 upgrades while you grab coffee? As a former professor turned indie founder, I’ll show you the architecture pattern that transformed our production: Scriptable Object Architecture Pattern (SOAP). Through live demos, you’ll see how we built a roguelike upgrade system where designers drag, drop, and ship content without writing code—and how the same approach powers our action RPG ability framework. No more programmer bottlenecks. No more recompiling. Just fast, modular, scalable game development.


