Last year had an empowering vibe according to Riot Games’ Shiew Yeu Loh. We are happy to have successfully cultivated an atmosphere of open communication and professional cooperation.
Helping hands is key to a thriving ecosystem. This was a recurring theme in the GDS2024: ExDev Track which was opened by a keynote from Ryan Lastimosa, Chief Creative Officer for Sentinel Games and former Creative Director for Respawn Entertainment. His inspiring stories gave us a glimpse of the challenges within the AAA space.
He was then followed by a talk from Riot Games’ Senior Art Outsourcing Manager, Shiew Yeu Loh on
An Environment for Effective Communication, a necessity in the massive and complex undertakings Riot has had to tackle.
Erik Petterson and Kim Aava, artists from EA DICE gave a presentation on
The Power of External Partnership Collaboration showing us how much coordination and teamwork is needed to power AAA releases.
Key Environment Artist
EA DICE
Two other panels shared their insights from each of their perspectives:
General Manager
Virtuos Games
The Indie Games Track had been a wellspring of knowledge that had a variety of topics that concern both new and veteran indie developers the most. It opened with a keynote address from Bam Aquino, an ardent supporter of the game development industry in the Philippines.
Then, Kristian Roberts (Nordicity), detailed must have government resources and incentives for games in his talk on
Optimized Base-Building: How Indie Studios Can Leverage Supports and Incentives.
Jason della Rocca (Execution Labs) and Thiery Baujard (Spielfabrique) each fleshed out their perspectives on game development investment in their talks:
Funding Models: Understanding How To Invest In Games and
Investing In Games In Public/Private Partnership
respectively.
Juney Dijkstra (EA XDI), ways of multiplying both creativity and productivity in her talk on
Leveraging External Development Creatively.
Operations Director, External Develppment
EA XDI
Leveraging External Development Creatively
CEO & Managing Partner
Nordicity
Optimized Base-Building: How Indie Studios Can Leverage Supports and Incentives
Game Scout
Team17
Setting Sea Developers Up For Success With International Publishers
Head of Marketing and Community
Toge Productions
Setting Sea Developers Up For Success With International Publishers
CEO
Ludimus
Pitch Review Session
Co-Founder
Execution Labs
Building Launch Momentum
Head of Marketing & Community
Toge Productions
Building The Community For Your Indie Game/Studio
Game Design Consultant & Creative Strategist
Game Whispering
Guiding Lights: The Crucial Role Of Gamedev Mentors For Indie Developers
Business Development and
Sr. Influencer Strategist
Devolver Digital
Introduction To Influencer Marketing
Strategies For Indies
Head of Scouting
Raw Fury
Act Like You're Self-Publishing
(Chances Are That You Will Be)
Last year was proof that one need only reach out to find a helping hand. And in GDS2025, we hope to do even more.
Take a look back on what happened in last year’s event through the GDS 2024 Event Report! This handy guide is filled with comprehensive information and insights about what happened during the event – from various testimonials, analytics, survey results and more. This is also your sneak peek for what to expect next year!